Shopping on line can be easy, simple and save you lots of money. It can also take a lot of your time, frustrate you, and result in unwanted purchases. Now the same can be said for regular high street shopping, but with the vast opportunity presented by the Internet it will pay you to spend a few minutes reading this and understanding how to better optimize your Games Magazine shopping experience:
1. Compare - without doubt the biggest advantage that the Games Magazine offers shoppers today is the ability to compare thousands of Games Magazine at a time. This is a great thing, but not necessarily all the time! Too much can be daunting at times so take advantage of the great comparison sites and where possible let them do the hard work for you.
2. Research - if it has been said it will be on the internet. Ignorance is no longer a justifiable reason for buying the wrong thing. Take the time to research in detail everything that you could possible want to know about
3. Testimonials - don't know anybody that has bought a Games Magazine ? Wrong! If the Games Magazine is good the internet will let you know. Use the Internet as a friend and get testimonials before you buy.
4. Questions - Got a question about Games Magazine then search the Forums, FAQ's, Blogs etc. Don't be afraid to ask .....
5. Reputation - Never heard of the company selling Games Magazine ? Don't worry, no reason why you should know every company in the world, but you know someone that does! Use the internet to find out what people are saying about Games Magazine and build up a picture of their reputation for sales, returns, customer service, delivery etc.
6. Returns - still worried that even after all of the above your Games Magazine wont be what you want? Check out the returns policy. There is so much competition now that someone, somewhere is bound to offer the terms that you are comfortable with.
7. Feedback - happy with your Games Magazine then let people know, after all you are depending on others people input in your buying decision, so why not give a little back.
8. Security - check for the yellow padlock on the Games Magazine site before you buy, and the s after http:/ /i.e. https:// = a secure site
9. Contact - got a question about Games Magazine , or want to leave a comment then check out the sites contact page. Reputable companies have them and respond.
10. Payment - ready to pay for your Games Magazine , then use your credit card or PayPal! Be aware of companies that don't accept them, there may be genuine reasons but given the huge amount of choice you have when buying online there is no reason at all not to buy via credit card or PayPal.
{{Infobox Magazine| title = Games Magazine| image_file =| image_size =| image_caption =| editor =| editor_title =| frequency = Monthly| circulation =| category = [Puzzle| publisher = Games Publications| firstdate = September/October [1977| website = gamesmagazine-online.com| issn = 0199-9788-->
This article is about a U.S. puzzle magazine. For the UK Video game magazine, see GamesTM.
Games magazine (ISSN 0199-9788) is a
United States-based magazine devoted to
games and
puzzles, and is published by Games Publications, a division of
Kappa Publishing Group.
History
It was originally published by Playboy (magazine) (debuting with the September/October 1977 issue) and was briefly out of business in 1990 and 1991. The magazine was bought and brought back to life in 1991 by the mail-order company Bits & Pieces, and based in Manhattan. Kappa Publishing Group acquired it in 1996 and moved the
Games office to Kappa's headquarters in Pennsylvania. The magazine is published ten times a year (monthly, except for January and June).
Style
Throughout its publishing history,
Games has differentiated itself from other puzzle magazines by its creative covers that are themselves puzzles, color sections containing feature articles and games, and a large variety of puzzle types, with wit and humor used throughout. Each issue contains a feature article and puzzles in its introductory color section,
Pencilwise, board and video game reviews in its closing color section, and
Wild Cards.
Content
All puzzles in the magazine are ranked by difficulty: a one-star puzzle is an "Easy Hike", while three stars means "Proceed at Your Own Risk". Some puzzles are ranked as a "Mixed Bag" denoted by one filled and one unfilled star, meaning that some may find the puzzle very easy while others will be challenged, or that the puzzle may have a range of difficulty with it.
Major Article
Each issue typically has a 3 to 6 page article in the color pages having to do with gaming and hobbies as a broad subject.
Color sections
Common puzzles in the color sections include:
- Eyeball Benders which require identification of common objects based on photos taken from odd angles
- Identification of objects in picture collages of items that share a common theme
- Photo-mysteries which require the reader to use photos and text to deduce a mystery
- Call Our Bluff, where several small anecdotes of historical fact are mixed in with made-up stories of the same style, and the reader is challenged to determine the fake stories from the real ones
- Picture Tic-tac-toe which requires the reader to determine a common theme for each row, column, and diagonal of a 3x3 matrix of pictures
- Trivia quizzes with both text and pictures as clues
- Identification of cities or countries from either postcards (with identifying words stripped from each one) or from sections of road maps. (These have also commonly been used for contests in the magazine as well)
Recent issues have included a multipart puzzle over several pages, where the solution of each sub-puzzle is used to complete the overall puzzle. Recent versions of these have been based on traveling to various locations in the world, though this aspect is only used for the theme of each sub-puzzle.
Pencilwise
Pencilwise is a newsprint pencil puzzle section which forms the core of the magazine and contains common puzzle varieties such as:
- crosswords
- cryptic crosswords
- word searches
- cryptograms
- math and logic puzzles
- unique puzzle types such as crossword variations
- visual logic puzzles like Paint by numbers and Battleship (puzzle)
- cartoon rebuses
- variety of other wordplay and visual puzzles
Each
Pencilwise also contains
The World's Most Ornery Crossword, a large standard crossword puzzle which has two sets of clues spanning 3 pages; one set, which is revealed by folding one page in half to hide the second page, are clues rated 3-stars, while the clues under this fold are rated as one-star; the answers to both sets of clues are the same.
Recent years have seen two pages of
Pencilwise dedicated to puzzles aimed at pre-teen children.
Another new feature of
Pencilwise in recent years has been a
Puzzlecraft column that describes how the reader can make their own puzzles, placed alongside puzzles created by the described techniques.
Wild Cards
Wild Cards' is the final section which typically contains one or two pages of puzzle miscellany, such as word games, trivia, or chess problems.
December issue
The December issue each year includes a compilation of new and noteworthy games in its
Games 100 list, similar to the German Spiel des Jahres, and usually includes a contest based on this list. More recent years have also included a separate
Electronic Games 100, focusing on video games for both computer, console, and portable systems. Notable game titles also introduced into a
Games Hall of Fame, updated each year along with the Games 100 list.
Contests
Most issues feature a puzzle-solving contest; in fact, the magazine periodically has a
hidden contest in which part of the challenge is to find the concealed puzzle. Readers were also challenged to find the
fake advertisement among the legitimate ones until November 2002 (the last one was for the Red Card, a credit card used to pay off credit cards).
Readers who write in with mistakes (in a section called "Laundry") or alternate solutions to puzzles (in the "Eureka" section) are often rewarded with a
Games T-shirt. Readers may otherwise obtain a
Games T-shirt by being a runner-up in a
Games contest.
As part of the
Games 100, there is usually a contest to identify selected games featured in that list based on small pictures of the board or playing pieces from the game in a photo montage.
Earlier in its publishing history, the Letters page would also include an "Envelope of the Month", typically a highly decorated envelope or postcard sent in by a reader in response to a contest or general correspondence with the magazine. The winner of this would receive a Games T-shirt. This feature was phased out when the magazine changed publishers and publication schedules.
Games has had two rather large contest series in the past that have since been discontinued. The first contest was a scavenger hunt that ran in yearly installments; items in the hunt were usually not rare but difficult to determine what exactly was needed (requiring some puzzle solving or research) or hard to acquire. Winners were determined based on the most objects collected and fitting the requirements. A second long-running contest was "Calculatrivia", where a long equation, of approximately 40 variables, was given, and each variable was associated with a clue that resulted in some numerical value. The clues were usually straight-forward to interpret, but the required information would take considerable research effort to identify. When all variables were accounted for, the equation was to be worked out, and the final value mailed into
Games along with a list of the individual values.
Special Editions
Games Publications also publishes
Games World of Puzzles (ISSN 1074-4355) on a bimonthly basis. This magazine is similar to an extended "Pencilwise" section of
Games. It also contains a contest in every issue, most often a variety crossword or trivia quiz.
Bygone sister publications of
Games include
The Four-Star Puzzler (1981-1983),
Games Special Edition (late 1980s-1990),
Games Premium Puzzles (early 1990s), and
Pencilwise Extra (also early 1990s). Children's magazines put out by Games were
Games Junior (1987-1990) and
Zigzag (mid-1990s). Games has also published a number of books containing "best-of" puzzle collections.
Editors
Will Shortz, the editor of
Games magazine from 1989 to 1993, is currently editor of
The New York Times crossword puzzle.
See also
- Cross sums
- Logo extraction puzzles
- Nurikabe
External links
- Official website
- "Second Time Around - relaunching of Games Magazine" -- 1992 Folio (magazine) article on the bankruptcy and relaunch of the periodical
{{Infobox Magazine| title = Games Magazine| image_file =| image_size =| image_caption =| editor =| editor_title =| frequency = Monthly| circulation =| category = [Puzzle| publisher = Games Publications| firstdate = September/October [1977| website = gamesmagazine-online.com| issn = 0199-9788-->
This article is about a U.S. puzzle magazine. For the UK Video game magazine, see GamesTM.
Games magazine (ISSN 0199-9788) is a
United States-based
magazine devoted to games and puzzles, and is published by Games Publications, a division of Kappa Publishing Group.
History
It was originally published by Playboy (magazine) (debuting with the September/October 1977 issue) and was briefly out of business in 1990 and 1991. The magazine was bought and brought back to life in 1991 by the mail-order company Bits & Pieces, and based in Manhattan. Kappa Publishing Group acquired it in 1996 and moved the
Games office to Kappa's headquarters in
Pennsylvania. The magazine is published ten times a year (monthly, except for January and June).
Style
Throughout its publishing history,
Games has differentiated itself from other puzzle magazines by its creative covers that are themselves puzzles, color sections containing feature articles and games, and a large variety of puzzle types, with wit and humor used throughout. Each issue contains a feature article and puzzles in its introductory color section,
Pencilwise, board and video game reviews in its closing color section, and
Wild Cards.
Content
All puzzles in the magazine are ranked by difficulty: a one-star puzzle is an "Easy Hike", while three stars means "Proceed at Your Own Risk". Some puzzles are ranked as a "Mixed Bag" denoted by one filled and one unfilled star, meaning that some may find the puzzle very easy while others will be challenged, or that the puzzle may have a range of difficulty with it.
Major Article
Each issue typically has a 3 to 6 page article in the color pages having to do with gaming and hobbies as a broad subject.
Color sections
Common puzzles in the color sections include:
- Eyeball Benders which require identification of common objects based on photos taken from odd angles
- Identification of objects in picture collages of items that share a common theme
- Photo-mysteries which require the reader to use photos and text to deduce a mystery
- Call Our Bluff, where several small anecdotes of historical fact are mixed in with made-up stories of the same style, and the reader is challenged to determine the fake stories from the real ones
- Picture Tic-tac-toe which requires the reader to determine a common theme for each row, column, and diagonal of a 3x3 matrix of pictures
- Trivia quizzes with both text and pictures as clues
- Identification of cities or countries from either postcards (with identifying words stripped from each one) or from sections of road maps. (These have also commonly been used for contests in the magazine as well)
Recent issues have included a multipart puzzle over several pages, where the solution of each sub-puzzle is used to complete the overall puzzle. Recent versions of these have been based on traveling to various locations in the world, though this aspect is only used for the theme of each sub-puzzle.
Pencilwise
Pencilwise is a newsprint pencil puzzle section which forms the core of the magazine and contains common puzzle varieties such as:
Each
Pencilwise also contains
The World's Most Ornery Crossword, a large standard crossword puzzle which has two sets of clues spanning 3 pages; one set, which is revealed by folding one page in half to hide the second page, are clues rated 3-stars, while the clues under this fold are rated as one-star; the answers to both sets of clues are the same.
Recent years have seen two pages of
Pencilwise dedicated to puzzles aimed at pre-teen children.
Another new feature of
Pencilwise in recent years has been a
Puzzlecraft column that describes how the reader can make their own puzzles, placed alongside puzzles created by the described techniques.
Wild Cards
Wild Cards' is the final section which typically contains one or two pages of puzzle miscellany, such as word games, trivia, or chess problems.
December issue
The December issue each year includes a compilation of new and noteworthy games in its
Games 100 list, similar to the German Spiel des Jahres, and usually includes a contest based on this list. More recent years have also included a separate
Electronic Games 100, focusing on
video games for both computer, console, and portable systems. Notable game titles also introduced into a
Games Hall of Fame, updated each year along with the Games 100 list.
Contests
Most issues feature a puzzle-solving contest; in fact, the magazine periodically has a
hidden contest in which part of the challenge is to find the concealed puzzle. Readers were also challenged to find the
fake advertisement among the legitimate ones until November 2002 (the last one was for the Red Card, a credit card used to pay off credit cards).
Readers who write in with mistakes (in a section called "Laundry") or alternate solutions to puzzles (in the "Eureka" section) are often rewarded with a
Games T-shirt. Readers may otherwise obtain a
Games T-shirt by being a runner-up in a
Games contest.
As part of the
Games 100, there is usually a contest to identify selected games featured in that list based on small pictures of the board or playing pieces from the game in a photo montage.
Earlier in its publishing history, the Letters page would also include an "Envelope of the Month", typically a highly decorated envelope or postcard sent in by a reader in response to a contest or general correspondence with the magazine. The winner of this would receive a Games T-shirt. This feature was phased out when the magazine changed publishers and publication schedules.
Games has had two rather large contest series in the past that have since been discontinued. The first contest was a
scavenger hunt that ran in yearly installments; items in the hunt were usually not rare but difficult to determine what exactly was needed (requiring some puzzle solving or research) or hard to acquire. Winners were determined based on the most objects collected and fitting the requirements. A second long-running contest was "Calculatrivia", where a long equation, of approximately 40 variables, was given, and each variable was associated with a clue that resulted in some numerical value. The clues were usually straight-forward to interpret, but the required information would take considerable research effort to identify. When all variables were accounted for, the equation was to be worked out, and the final value mailed into
Games along with a list of the individual values.
Special Editions
Games Publications also publishes
Games World of Puzzles (ISSN 1074-4355) on a bimonthly basis. This magazine is similar to an extended "Pencilwise" section of
Games. It also contains a contest in every issue, most often a variety crossword or trivia quiz.
Bygone sister publications of
Games include
The Four-Star Puzzler (1981-1983),
Games Special Edition (late 1980s-1990),
Games Premium Puzzles (early 1990s), and
Pencilwise Extra (also early 1990s). Children's magazines put out by Games were
Games Junior (1987-1990) and
Zigzag (mid-1990s). Games has also published a number of books containing "best-of" puzzle collections.
Editors
Will Shortz, the editor of
Games magazine from 1989 to 1993, is currently editor of
The New York Times crossword puzzle.
See also
- Cross sums
- Logo extraction puzzles
- Nurikabe
External links
- Official website
- "Second Time Around - relaunching of Games Magazine" -- 1992 Folio (magazine) article on the bankruptcy and relaunch of the periodical
Games Magazine
Games, the magazine for creative minds at play, features articles, puzzles, original games, game reviews, contests, and other entertaining challenges for adults and young adults.
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